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The Real Cost of GM Burnout: Why Prep Time, Not Play Time, Breaks Tables


GM burnout is often discussed in vague terms. People talk about fatigue, scheduling conflicts, or losing motivation. What comes up less often is the actual mechanism behind it.

Burnout does not usually come from running sessions. It comes from preparing for sessions that never happen the way they were imagined.


Many GMs invest heavily before play begins. They build cities, factions, NPCs, political tensions, and narrative arcs. This work is enjoyable on its own. It feels creative and productive. The problem emerges when that preparation collides with player agency.


Players skip locations. They ignore plot hooks. They resolve conflicts in unexpected ways. Entire chunks of prep become irrelevant overnight. When this happens repeatedly, GMs begin to associate preparation with waste rather than creativity.


What makes this especially corrosive is that players are often having a great time. The session works. Laughter happens. Emotional beats land. From the outside, everything looks successful. Internally, the GM is quietly tallying unused effort.


This disconnect creates a specific kind of burnout. Not exhaustion, but self-doubt. GMs question their instincts. They wonder if better planning would have prevented wasted work. They blame themselves for outcomes that are structurally unavoidable in collaborative play.


The data reflects this. Half of GMs describe themselves as heavy planners, even though they know improvisation is inevitable. Preparation becomes a form of control. Letting go feels risky, especially when players rely on the GM to keep the world coherent.


Tool fragmentation compounds the issue. Modern GMs often juggle multiple platforms at once. Maps in one place. Notes in another. Music elsewhere. Visual references scattered across tabs. Each tool promises immersion. Together, they create cognitive overload.


The irony is that many of these tools exist to reduce workload. In practice, they often increase it by raising the bar of what feels “adequate.” Once a GM has run a session with layered audio and custom visuals, running without them can feel like regression.


Burnout accelerates when preparation becomes performative. When GMs feel pressure to deliver increasingly polished experiences, the hobby starts resembling unpaid production work.


The healthiest tables tend to normalize imperfection. GMs who survive long-term treat prep as optional scaffolding, not a contract. They reuse content shamelessly. They reskin abandoned ideas. They accept that unused work is not failure, but raw material.


This mindset shift is difficult because it runs counter to how many GMs learn. Early advice often emphasizes preparation as responsibility. Less attention is given to sustainable pacing.

Addressing burnout requires reframing success. A good session is not one where everything prepared is used. It is one where players remain engaged and the GM leaves with energy intact.


Sustainable GMing is not about doing less work. It is about doing work that can survive player choice.



 
 
 

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