How to DM Your First D&D Game Without Overpreparing
- Team Faes AR
- 17 minutes ago
- 2 min read

New Dungeon Masters often make the same mistake. They try to prepare for everything.
They write pages of lore, plan complex story arcs, and memorize rules they may never use. This usually leads to stress before the session and frustration during it, because no plan survives contact with players.
You do not need more preparation. You need better preparation.
Understand What Your Job Really Is
As a first-time DM, your role is not to tell a perfect story.
Your role is to:
Present situations
React to player choices
Keep the game moving
The story emerges from play. You are guiding a conversation, not performing a script.
Prepare Situations, Not Outcomes
Overpreparing usually means planning outcomes.
Instead, prepare:
A starting location
A clear problem
A few NPCs with simple motivations
Let players decide how things resolve. When you plan outcomes, you fight your own table.
Limit Your Prep to One Session
Do not plan a campaign on day one.
For your first game, prepare:
One town or location
One main objective
One potential conflict
If the session ends early, you can extend. If it runs long, you stop. This keeps prep manageable and flexible.
Use Simple NPCs
NPCs do not need complex backstories.
Give each NPC:
A name
A goal
A personality trait
That is enough to roleplay them convincingly. Depth develops naturally if players engage with them.
Accept That You Will Not Know Everything
You will forget rules. You will make mistakes. This is normal.
When unsure:
Make a quick ruling
Keep the game moving
Look it up later
Flow matters more than correctness in early sessions.
Reduce Cognitive Load During Play
Overpreparing often happens because DMs are afraid of freezing.
Reduce mental load by:
Keeping notes minimal
Using bullet points instead of paragraphs
Focusing on what matters in the next ten minutes of play
You do not need to hold the entire world in your head.
Online DMs Need Extra Focus on Presence
Running a game online adds another layer of challenge. Without physical cues, new DMs often feel pressure to overexplain or overcontrol the session.
Visual immersion helps stabilize the table.
Faes AR supports online games by allowing players to visually embody their characters in real time using fantasy masks and character elements. This can make interactions feel more natural and reduce the pressure on the DM to carry all the energy.
You can explore Faes AR here:https://www.faes.ar/
And access the full product here:https://gumroad.com/products/qyoqv
Trust Your Players
You are not responsible for entertaining everyone alone.
Give players:
Space to talk
Opportunities to decide
Time to react
When players engage, your job becomes easier.
What to Focus on Instead of Overpreparing
Focus on:
Clear situations
Player agency
Keeping momentum
Preparation supports play. It does not replace it.
When you stop trying to control everything, DMing becomes easier, more flexible, and far more enjoyable.



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