How Can I Set Up the First D&D Game With My Friends?
- Team Faes AR
- 4 days ago
- 3 min read

Starting your first Dungeons and Dragons game with friends is less about rules mastery and more about creating a comfortable, engaging experience. Most first games fail not because of bad storytelling, but because expectations are unclear, preparation is scattered, and the session feels intimidating instead of fun.
This guide walks you through setting up your first D&D game with friends in a way that is simple, structured, and enjoyable for everyone involved.
Step 1: Pick the Right Group Size
For a first game, keep the group small.
The ideal setup is:
One Dungeon Master
Three to four players
Smaller groups are easier to manage, move faster, and give everyone more space to participate. Large groups slow pacing and make new players feel lost.
Step 2: Choose D&D 5th Edition
D&D 5th Edition is the best starting point for new groups.
It offers:
Clear and flexible rules
Massive online resources
Beginner-friendly character options
Strong support for both in-person and online play
Avoid house rules or advanced variants at the beginning. Learn the system as written before experimenting.
Step 3: Decide How You Will Play
Before planning anything else, decide whether you are playing in person or online.
In-person games require:
A shared physical space
Dice or a dice app
Printed or digital character sheets
Online games require:
A virtual tabletop or shared screen
Voice chat software
A plan for visual immersion
Online games need more intentional setup to avoid feeling disconnected. Tools and presentation matter more than people expect.
Step 4: Choose a Dungeon Master Early
Someone needs to take the lead.
The DM does not need experience. They need:
Willingness to prepare
Comfort making quick decisions
Interest in guiding the story
Remind your DM that mistakes are normal. Confidence grows through play, not perfection.
Step 5: Run a Session Zero
Before playing, meet once to align expectations.
During this session:
Create characters together
Explain basic rules
Agree on tone and boundaries
Decide session length and frequency
This prevents confusion and sets a shared foundation for the group.
Step 6: Start With a Simple Adventure
Do not start with a massive campaign.
A good first adventure:
Can be completed in one session
Has a clear objective
Includes light combat and roleplay
Starter adventures or short custom quests work best. Complexity can come later.
Step 7: Help Everyone Stay Immersed
New players often struggle to stay in character, especially online.
Immersion improves when:
Characters feel visually distinct
Players feel present in the world
The experience feels more than just a voice call
Faes AR helps groups enhance immersion by allowing players to visually embody their characters in real time using fantasy masks and character elements. This makes roleplay feel more natural, especially for first-time groups playing remotely.
You can explore Faes AR here:https://www.faes.ar/
And access the full product here:https://gumroad.com/products/qyoqv
Step 8: Keep the First Session Light
Your first game does not need:
Perfect rule knowledge
Deep lore
Complex combat tactics
It needs:
Clear descriptions
Player choice
A sense of progress
If a rule slows things down, make a ruling and move on. Momentum matters more than accuracy early on.
Step 9: Talk After the Session
After your first game, ask simple questions:
What did you enjoy?
What felt confusing?
What would you like more of next time?
This feedback helps the group improve together and keeps everyone invested.
A Better Way to Begin
Setting up your first D&D game with friends should feel exciting, not stressful. Keep the group small, the rules simple, and the focus on shared fun.
When players feel comfortable, represented, and immersed, they come back. That is how one session turns into a campaign.



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