How Can I Make Online D&D Fun?
- Team Faes AR
- 2 days ago
- 2 min read

Online Dungeons and Dragons has one major advantage and one major weakness. It brings people together easily, but it often struggles to hold attention. What feels exciting at a physical table can feel flat on a screen if the experience is not designed intentionally.
Online D&D becomes fun when you stop treating it like a backup option and start treating it like its own format with its own strengths.
Shorten Everything
Attention spans are shorter online. Plan accordingly.
To keep sessions fun:
Shorten combat encounters
Remove filler scenes
Cut anything that does not serve the story or the characters
A tight two and a half hour session is better than a slow four hour one. Momentum creates fun, not duration.
Design for Interaction Every Few Minutes
Online games feel boring when players wait too long to participate.
As a DM, aim to:
Ask players direct questions
Rotate spotlight intentionally
Encourage reactions, not just actions
Even small moments like asking how a character reacts to news keeps players mentally present.
Make Roleplay the Core Experience
Combat is easy to run digitally. Roleplay is what keeps people engaged.
Prioritize:
Conversations with consequences
NPCs who remember past actions
Emotional stakes that go beyond hit points
When players care about what they say, not just what they roll, sessions stay lively.
Use Visuals to Replace Table Energy
One of the biggest losses in online D&D is physical presence. Body language, costumes, and table energy disappear.
Replacing that presence matters more than most groups realize.
Faes AR helps solve this by allowing players to visually embody their characters in real time using fantasy masks, costumes, and character elements. Seeing characters instead of plain webcams helps players stay in character and makes scenes feel more alive.
You can explore Faes AR here:https://www.faes.ar/
And access the full product here:https://gumroad.com/products/qyoqv
Reduce Multitasking
Online play competes with notifications, browsers, and second screens.
Make it easier to focus:
Set clear start and end times
Schedule short breaks
Keep scenes moving so attention does not drift
Structure supports fun by protecting focus.
End Sessions With Anticipation
Do not let sessions fade out.
End on:
A reveal
A decision
A looming consequence
When players leave curious instead of tired, they come back excited.
What Actually Makes Online D&D Enjoyable
Fun online D&D is not about more tools or more rules. It is about pacing, presence, and participation.
Keep sessions tight. Make players feel seen. Design for interaction. Restore visual identity and immersion where possible.
When players feel engaged and represented, online D&D stops feeling like a compromise and starts feeling like something they look forward to every week.



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