Best Practices for Running Your First Online D&D Game
- Team Faes AR
- 1 day ago
- 2 min read

Running your first online Dungeons and Dragons game can feel deceptively simple. The tools are accessible, players can join from anywhere, and setup looks easier than coordinating an in-person table. In practice, online games fail or succeed based on a few critical decisions made before and during the session.
These best practices focus on clarity, pacing, and presence, the three pillars of a successful first online game.
Keep the Scope Small
Do not treat your first online session as the start of a massive campaign.
For your first game:
Plan a single session
Use a simple objective
Limit locations and NPCs
Online play magnifies complexity. A focused session builds confidence for both you and your players.
Prioritize Audio Quality First
Audio matters more than visuals in online D&D.
Before the session:
Test microphones
Ask players to use headphones if possible
Minimize background noise
Poor audio creates fatigue faster than any rules issue. Clear sound keeps players present.
Set Clear Expectations Up Front
Online games need explicit structure.
Before playing, clarify:
Session length and end time
How turn-taking will work
Whether cameras are encouraged
How breaks will be handled
Uncertainty creates awkwardness. Structure removes it.
Keep Pacing Tight
Online sessions lose energy quickly when pacing drags.
To maintain momentum:
Shorten combat encounters
Skip rolls that do not add tension
Move scenes forward decisively
If something does not add value, cut it.
Call on Players by Name
Online silence often means uncertainty, not disengagement.
Help players by:
Calling on them directly
Asking specific questions
Rotating spotlight intentionally
This keeps participation balanced and reduces awkward pauses.
Reduce Rules Friction
Do not stop the session to search for answers.
When unsure:
Make a quick ruling
Keep the game moving
Check the rule later
Flow matters more than precision, especially in a first session.
Reinforce Visual Presence
One of the biggest challenges in online D&D is disconnection. Players feel like voices rather than characters.
Visual identity helps anchor attention and roleplay.
Faes AR supports online games by allowing players to visually embody their characters in real time using fantasy masks and character elements. This helps new online groups feel more present and comfortable, especially during roleplay scenes.
You can explore Faes AR here:https://www.faes.ar/
And access the full product here:https://gumroad.com/products/qyoqv
Plan a Strong Ending
Do not let the session fade out.
End with:
A clear resolution
A reveal
A decision point
Strong endings leave players excited instead of exhausted.
What to Focus on as a First-Time Online DM
Your first online game does not need to be perfect.
Focus on:
Clear communication
Tight pacing
Player participation
Comfort at the table
When players feel involved and present, the rest improves naturally.
A Better Way to Start Online
Online D&D works when it is treated as its own format, not a substitute for in-person play.
With intentional pacing, clear expectations, and strong presence, your first online game can feel engaging, relaxed, and memorable. That foundation makes every future session easier to run and more enjoyable for everyone involved.



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